Trespasser wanted to be a completely immersive experience. It does have its fans, some of them spectacularly hardcore-and far be it from me to call them deranged and objectively wrong-but it's a game that sticks in the memory more for being quirky than being good. Unfortunately, the concept is as good as Trespasser gets. JURASSIC PARK: THE GAME: Press the flashing buttons when we tell you, bitch. Are you resourceful enough to get back to civilisation? No conspiracies, no secrets, no big epic story. Explore a lost world where dinosaurs have retaken their heritage. JURASSIC PARK: TRESPASSER: Take the role of Anne, sole survivor of a plane crash on the deadly Isla Sorna. Let's compare its core premise to the other game. It's also notable for being one of the few Jurassic Park games to understand the appeal of the franchise, even if it fell far short. To give at least some credit, many of its ideas were even still innovative six years later when Half-Life 2 became the first mainstream hit to embrace things like physics puzzles. It's the right kind of failure though, a game that may have shot for the stars only to hit its own feet, but at least a game with high enough aspirations to try.
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